1st Quarter Assignments:
Click on an assignment to read its description.
Computer animation might bring different things to mind for different people. Read this description of computer animation, and then answer the questions that appear after the article. Place your completed Word document into the turnin folder as Last_First_Intro.docx.
Create three shapes of the same color: (1) a cube, (2) a box with length twice the width and height twice the length, and (3) a cylinder with length three times the diameter. Render a perspective view that shows all three figures. Submit to the turnin folder as Last_First_Shapes,jpg.
Here's an example.
View the video tutorial "12 Modeling Objects - Part 1" found in the Period 1 Read folder, and follow along to help understand some modeling basics. Then use the video tutorial "13 Modeling Objects - Part 2" as a guide to create a jerry can. Submit a rendering of your can as Last_First_JerryCan.jpg.
Here's an example.
Complete the Autodesk tutorial Modeling a Revolving Door. After creating the enclosure submit a rendering of your project as Last_First_RevolvingDoor2.jpg.
Here's an example.
Continue the Autodesk tutorial Modeling a Revolving Door. After completing the section "Applying Materials to the Revolving Door," submit a rendering of your project as Last_First_RevolvingDoor4.jpg.
Here's an example.
Continue the Autodesk tutorial Modeling a Revolving Door. After completing the section "Merging Geometry," render an avi video file and submit as Last_First_RevolvingDoorComplete.avi.
Here's an example.
Complete the Autodesk tutorial Modeling Buildings Using Modifiers. Be sure that QuickSilver is set as your rendering engine. After adding materials, submit a rendering of your project as Last_First_Building1.jpg.
Here's an example.
Complete the Autodesk tutorial Modeling Buildings Using Boolean Operations, using your Building1 file as a starting point. Be sure that QuickSilver is set as your rendering engine. After completing the third section, Defining the Atrium and Entrance, submit a rendering of your project as Last_First_Building2a.jpg.
Here's an example.
Continue the Autodesk tutorial Modeling Buildings Using Boolean Operations. Be sure that QuickSilver is set as your rendering engine. After completing the final section, Assigning Materials to the Building, submit a rendering of your project as Last_First_Building2b.jpg.
Here's an example.
Complete the Autodesk tutorial Introduction to Materials and Mapping. Use the file army_compound_2018.max as a starting point (located in the Read folder). After completing the third section, Using Opacity Mapping for the Fences, submit a rendering of your project as Last_First_HQ3.jpg. Try to get a nice view of the chain link fence in your rendering.
Here's an example.
Continue the Autodesk tutorial Introduction to Materials and Mapping. After completing the fifth and final section, Mappint the Barn, submit a rendering of your project as Last_First_HQ5.jpg. Try to get a nice view of as many of your applied materials as possible in your rendering.
Here's an example.
Complete the Autodesk tutorial Animating with Auto Key: Bouncing Balls. Use the file bouncing_ball_start.max, located in the Read folder. After completing the section "Add Squash and Stretch," render an .avi file of your animation and submit as Last_First_Bounce.avi.
Here's an example.
Complete the Autodesk tutorial Working with the Walkthrough Assistant. Render your project after completing the tutorial and submit in your turnin folder as Last_First_my_jog.avi.
Here's an example.
Complete the Autodesk tutorial MAXtoA Plugin - Part 1. Make sure to copy over the image files and Dining-Set_start.max file from the Read → Tutorials → MAXtoA folder to your folder. Render your project after completing the Part 1 video and submit in your turnin folder as Last_First_DiningSet1.jpg.
Here's an example.
Complete the Autodesk tutorial MAXtoA Plugin - Part 2, using your file from Part 1 as a starting point. You will probably run into some issues with the Arnold light in this section; please use this guide for some tips. Render your project after completing the Part 2 video and submit in your turnin folder as Last_First_DiningSet2.jpg.
Here's an example.
Complete the Autodesk tutorial 3ds Max 2018 - Motion Paths. Make sure to copy over the image files and mpaths_start.max file from the Read → Tutorials → Motion Paths folder to your folder. Render your project as an animation and submit in your turnin folder as Last_First_MotionPaths.avi.
Here's an example.
Look in the Read → Video Tutorials → Art Deco Train Station folder for a series of videos that will help us decorate a train station. View the videos in Part 1 (some of which will be review). When you get to video 6 (TV06), open the file 05_station_start_max (Notice the mismatch in numbering) and follow along. After completing video 7, render an image of your seating area that also shows the chandeliers and submit as Last_First_StationSeating.jpg. Then follow video 9 (using 09_station_materials_start.max), rendering another image afterwards and submitting as Last_First_StationPart1.jpg.
Don't be surprised if your renderings look a bit funny, like this one and this one.
After completing Video 10 of the Art Deco Train Station series, use what you have learned to get the materials in the station looking better. In particular, pay attention to the ticket counter, the portion of the floor that has not already been addressed, the tunnels, the ceiling, and the window frame. Here's an example using Arnold.
Look in the Read → Video Tutorials → Art Deco Train Station folder for a series of videos that will help us decorate a train station. View the videos in Part 2. When you get to video 14, open the file 14_station_placing_lights_start_RLS.max and continue to build on that file. Use Scanline as the rendering engine, and experiment with sun settings and location, and reflection and roughness of the scene materials. After completing video 20, render an image of your camera view and submit as Last_First_StationLighting20.jpg.
Here's an example.